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This tutorial will get something to walk along a straight line along the z axis. Turning and following complex paths is somthing for later.
www.spiritone.com/~english/cyclopedia/walk.html
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Create some excellent grass with this POV-Ray tutorial...
www.spiritone.com/~english/cyclopedia/grass.html
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For the mathematically inclined, here is a Good Introduction to the technique. Ray-tracing makes possible many advanced features such as true reflection, refraction and radiosity.
www.geocities.com/jamisbuck/raytracing.html
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This tutorial will lead you through the creation of a reasonably simple camera path animation in Pov-Ray.
povplace.addr.com/tips/transporttut.htm
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Tips on using light sources in your scene. Includes info on "darkons" (negative light sources)!
povplace.addr.com/tips/lighting.htm
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This tutorial teaches the basics of the POV-Ray coordinate system. It also introduces the camera, light_source, and sphere objects. It assumes that the reader has never used POV-Ray before.
www.gurusnetwork.com/tutorials/povray/basics.html
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The following is a modest attempt to help poor souls understand, why wood looks as it does, and how to simulate it in POV-Ray.
home4.inet.tele.dk/ibras/povtips/povwood.htm
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POV by Phong is a POV-Ray tutorial for beginers, who have just downloaded POV and are confused to hell. Before starting you will need to know a few number of things, this section will introduce you to them.
www.phong.com/tutorials/pov/intro.html
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