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    Monday, May 12, 2008

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3D Software > OpenGL Tutorials
A whole series of DirectDraw & OpenGL tutorials (under the "01" icon). Most common topics are covered such as creating DirectDraw surfaces, color modes, double buffer, animation, and more.
www.thepixels.net
This tutorial explains basic 3D things such as 3D camera, perspective, projection, back-face culling, etc. Please look it up under the "01" icon under OpenGL tutorials at my site (thepixels.net). There are other tutorials as well.
www.thepixels.net
The first interactive OpenGL tutor POT was conceived in 1998 but only ran on UNIX platforms. Since 1999 Binh Le continued developing the tutorial and created this Java version JPot.
www.cs.uwm.edu/~grafix2/
OpenGL provides a set of commands that allow the specification of geometric objects in two or three dimensions, using the provided primitives, together with commands that control how these objects are rendered into the frame buffer.
www.eecs.tulane.edu/www/Terry/OpenGL/Introduction.html
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