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Nothing is more frustrating to an animator than a slow rig. This tutorial will show you some simple tricks and techniques that will help you speed up your characters for animation. (DigitalMediaNet.com)
www.animationartist.com/cgi-bin/getframeletter.cgi?/2004/01_jan/tutorials/maya_rigging.htm
New to Maya and trying to work out how to integrate into your traditional workflow? I've designed this tutorial to give new Maya users a chance to use common tools and features like hypershade and textures so they can become accustomed to how to move around with Maya. This tutorial is especially good for print and Web artists who are responsible for enhancing photos or pulling together ads with no photography to use. The experience of creating frosting with a photographic quality in this tut
www.digitalproducer.com/cgi-bin/getframeletter.cgi?/2003/11_nov/tutorials/11_24/mayapstex031125.htm
Strictly speaking, photogrammetry is the process of measuring and extracting data from photos, but in the film and video world there is a more exciting twist to the idea - if you've seen Panic Room you'll know what I am talking about. Photogrammetry is used to create or replace real-world objects with CGI models - in the case of Panic Room, the camera was able to swoop through banister railings and through the handle of a coffeepot because these objects were created digitally. In th
www.creativecow.net/articles/young_lucas/photogrammetry/index.html
This is a tutorial that will get a character Rigged from head to toe... It was designed for students or anyone just getting into 3D character animation. This rig is fast to build and fast to use... I think everyone should know this stuff!
www.subvoicestudios.com/tutorials.htm
This tutorial introduce the user step by step to mental ray's global illumination capabilities.
www.3dluvr.com/intercepto/maya/tutorials/mray_thegathering/introduction.htm
Using soft body dynamics in Maya to animate a flying baloon with a string attached to it.
www.nawyecky.com/tuts/tut-baloon.htm
An introduction to the basics of expressions in Maya, using a simple example of wings' flapping motion.
www.nawyecky.com/tuts/tut-exp1.htm
This tutorial covers the basics of making your own MEL procedures, MEL procedures allow you to define your own language in MEL, creating your own commands instead of using the built in commands like 'move', 'rotate' and 'polyCube'.
www.nthd.org/nthd/302
This introduction to the Maya Embeded Language (MEL) introduces some simple MEL commands as well as the basic programming concepts of variables and loops. The tutorial walks you through the simple example of making a MEL script to generate a 'skyscaper.'
www.nthd.org/article/articleview/52/
In this tutorial, Chad Briggs will guide intermediate/experienced Maya users through creating hair with PaintFX. Once created, this hair can be animated and deformed through Maya's dynamics/cloth engines. This tutorial will focus on the creation of the hair. (CreativeCOW.net)
www.creativecow.net/articles/briggs_chad/maya_hair/index.html
This tutorial explores the process of modeling a 3D character head through the use of subdivision emulation in Maya 3.0 Complete.
www.3dlinks.com/tutorials/maya/maya_tutorials.cfm?tutorial=head
This is a tutorial on making a Matrix style Animating Tentacle, using Procedural Animation!
www.3dlinks.com/tutorials/maya/maya_tutorials.cfm?tutorial=tenacle
Craig Daughtrey covers modeling a mechanical hand using basic poly primitives and poly tools.
www.3dlinks.com/tutorials/maya/maya_tutorials.cfm?tutorial=mechhand
Craig Daughtrey writes a comprehensive tutorial on modeling a Dragon in Maya 3.
www.3dlinks.com/tutorials/maya/maya_tutorials.cfm?tutorial=ac_dragon
A good tutorial showing one technique for creating a controlled leg skeleton in Maya.
www.3dcentral.com/
This tutorial explores the process of modeling a 3D character head through the use of subdivision emulation in Maya 3.0 Complete.
www.3dcentral.com/
In this tutorial you will learn to work with lights and materials.
www.io.tudelft.nl/id-studiolab/ide521/tutorial2_online.php
There are a million ways to model a head and there is no right or wrong way, only different approaches. This is how I do it.
3dlife.8m.com/mayatut/mayahead.htm
This tutorial will introduce you to the art of rendering a Maya model on top of a background image (or compositing). There are basically two ways to do it (both are covered in this tutorial).
www.io.tudelft.nl/id-studiolab/ide521/tutorial3_online.php
A very good article about organic modeling and animation in Maya. This article was originally printed in the 1998 siggraph issue of 3D Design magazine.
www.the-gnomon-workshop.com/tutorials/organic_part1/organic_part1.html
Here's a common problem... you add fog to a spotlight, render an image and... no fog. The problem is simple and is inherit to how Maya calculates lightfog.
www.the-gnomon-workshop.com/tutorials/lightfog/lightfog.html
When Maya renders a NURBS surface, the object is tesselated into triangles (polygons). Understanding tesselation is crucial to clean silhouettes and patch boundary relationships.
www.the-gnomon-workshop.com/tutorials/tesselation/tesselation.html
In this tutorial you will increase your knowledge of Maya. You will learn about more advanced techniques when making an animation.
www.medialab.chalmers.se/tutorials/maya/Pages/tutorialLevel1.html
In this project you will make your first contact with Maya. You will learn about creating simple objects, animating them, assigning materials to them and finally create particle effects to make a more exciting scene.
www.medialab.chalmers.se/tutorials/maya/Pages/tutorialLevel1.html
A simple mel script that let your characters talk.
www.highend3d.com/maya/tutorials/talk/
Experimental expression that can reproduce any kind of human cycling actions (walking, running, skiing, rowing ...)
www.highend3d.com/maya/tutorials/dreamlab/index.3d
Softbody objects in Maya are actually a type of particle effect and Maya allows you to connect any particle object to any emitter.
www.highend3d.com/maya/tutorials/emitgeometry.3d
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